In an article about relationships of computer experience and computer self-efficacy Omar (1991) states that "Accordingly, students entering college today are expected to be more computer literate than their counterparts in years past (Omar, 1991). Therefore, if students bring to class the basic computer knowledge and skills regularly taught in introductory courses, then the novice-level training approach typically employed in first year college courses may not be appropriate." These courses were unnecessary and students may become discouraged and avoid computer use. A survey was conducted (Brock 1992) and it was found that "nearly any type of computer experience, especially video game experience, increased the computer literacy levels of incoming students to some degree... exposure to computer information systemsat the high school or community college level was found to have little significant impact on student computer literacy." It is concluded that "the relationship between computer experience and computer performance is positioned to occur only when that experience directly impacts computer self-efficacy. Although an individual might have substantial computer experience does not guarantee successful performance with a computer."
 
 
INTRODUCTION GENERATION X EXPERIENCE MISTAKES CONCLUSION
ESSAY GROUP PAGE MY HOMEPAGE WORKS CITED MY WORKS CITED