In an
article about relationships of computer experience and computer self-efficacy
Omar (1991) states that "Accordingly, students entering college today are
expected to be more computer literate than their counterparts in years
past (Omar, 1991). Therefore, if students bring to class the basic computer
knowledge and skills regularly taught in introductory courses, then the
novice-level training approach typically employed in first year college
courses may not be appropriate." These courses were unnecessary and students
may become discouraged and avoid computer use. A survey was conducted (Brock
1992) and it was found that "nearly any type of computer experience, especially
video game experience, increased the computer literacy levels of incoming
students to some degree... exposure to computer information systemsat the
high school or community college level was found to have little significant
impact on student computer literacy." It is concluded that "the relationship
between computer experience and computer performance is positioned to occur
only when that experience directly impacts computer self-efficacy. Although
an individual might have substantial computer experience does not guarantee
successful performance with a computer."