LIT 400: Reading Cyberliterature

Video Games and Simulations

Some Observations from the Readings

Viola, "Will There be Condominiums in Data Space?"

How did you experience "space" in the games we played?  Does the point of view (1st person, 3rd person) make a difference?

Turkle, "Video Games and Computer Holding Power"

Do computer games offer a unique combination of action and identification?  Do they set participants up to desire an unrealistically "rule-governed" world?  Does gaming necessarily reflect a form of narcissism?  How else do they shape their participants' identities and relationships?

Laurel, "The Six Elements . . ." and "Star Raiders"

Comment on the spectacle enacted in the games we played.  How captivating are the illusions?

Morningstar and Farmer, "The Lessons of Lucasfilm's Habitat"

Comment on the ethics of online behavior in games and simulations.  (If we get a chance to play together) How did the interactions among us online in a game differ from our usual modes of interaction?  Were things about us revealed?

And here are a couple of other questions about gaming/simulation/virtuality: